The economy is in a state that may not be able to support increasing urbanization. Already, construction projects in China have been abandoned because there's no way to pay for them. We need more economists interested in this topic, but there are some foolproof ways to grow the money held by firms and available for enterprises.
You pay software developers to produce commonly purchased software, and the developer class becomes able to afford more things from industry. The supply side is thus satisfied by the necessary purchases.
The corporations become increasingly involved in other sectors and able to pay for the most commonly purchased goods. They pay most employees enough for their basic necessities. The least privileged employees become able to support the growth of necessary sectors.
Developers, however, continue to make it possible for corporations to capture more of the excess funds.
If you play Imperator: Rome by Paradox studios, you immediately notice a massive map detailing every province and tribe in ancient Europe and Northern Africa. A mind boggling amount of research went into this game. Paradox has other strategy games with a similar amount of creativity. Obviously, the content in these games is unlike any previously released PC game.
Final Fantasy XIV similarly has an expansive array of discoverable features, but it includes microtransactions that are rewarding enough to be continually spending on content. They're mostly player boosts and what the developer calls 'optional content'.
If you look at Final Fantasy XV: A New Empire, it's clear that adding optional content that is rewarding enough for microtransactions is easy. Every microtransaction unlocks a new chapter of gameplay, and you can keep enhancing optional content with other microtransactions.
World of Warcraft takes this model a step further by including all previous expansion packs with a subscription up to the last released expansion. They make a lot of money from selling the newest expansion pack after capturing players.
In fact, Blizzard makes so much money from base games that they can afford to make their server available for all customers who have purchased a game. They continually add franchise themed content in microtransactions.
Blizzard sells some optional content for charity, and it's clear the franchises with the most fans get the most attention. I've bought a lot of optional content for the Blizzard game StarCraft 2. Apparently, it's not hard to come up with a spacefaring race that originated in the Beta quadrant. The last expansion for the game is even about an intelligent race that existed before life as researchers know it.
This business model holds a lot of promise for industry that makes infrastructure available on the cheap and supports construction.
You pay software developers to produce commonly purchased software, and the developer class becomes able to afford more things from industry. The supply side is thus satisfied by the necessary purchases.
The corporations become increasingly involved in other sectors and able to pay for the most commonly purchased goods. They pay most employees enough for their basic necessities. The least privileged employees become able to support the growth of necessary sectors.
Developers, however, continue to make it possible for corporations to capture more of the excess funds.
If you play Imperator: Rome by Paradox studios, you immediately notice a massive map detailing every province and tribe in ancient Europe and Northern Africa. A mind boggling amount of research went into this game. Paradox has other strategy games with a similar amount of creativity. Obviously, the content in these games is unlike any previously released PC game.
Final Fantasy XIV similarly has an expansive array of discoverable features, but it includes microtransactions that are rewarding enough to be continually spending on content. They're mostly player boosts and what the developer calls 'optional content'.
If you look at Final Fantasy XV: A New Empire, it's clear that adding optional content that is rewarding enough for microtransactions is easy. Every microtransaction unlocks a new chapter of gameplay, and you can keep enhancing optional content with other microtransactions.
World of Warcraft takes this model a step further by including all previous expansion packs with a subscription up to the last released expansion. They make a lot of money from selling the newest expansion pack after capturing players.
In fact, Blizzard makes so much money from base games that they can afford to make their server available for all customers who have purchased a game. They continually add franchise themed content in microtransactions.
Blizzard sells some optional content for charity, and it's clear the franchises with the most fans get the most attention. I've bought a lot of optional content for the Blizzard game StarCraft 2. Apparently, it's not hard to come up with a spacefaring race that originated in the Beta quadrant. The last expansion for the game is even about an intelligent race that existed before life as researchers know it.
This business model holds a lot of promise for industry that makes infrastructure available on the cheap and supports construction.
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